var XH_Num=null;
var mainImg = new Image();
mainImg.src = "images/player/"+PlayerSex+"/body_"+PlayerHead+".gif";
document.write("
")
for(var i=0;i
");
}
}
document.write("")
function movingMan(p){
this.oldPoint = p;
this.nowPoint = p;
this.container = $("container");
this.direction = 0; // 0--下; 1--左; 2--右; 3--上; 4--左下; 5--右下; 6--左上; 7--右上
this.order = 0; //行走顺序
this.count = 0; //行走延时切换图片
this.endPoint;
this.timer;
srcObj = this;
var onfinish=function() {};
this.shiftImage = function(){
if(arguments[0] == true) this.order = 0;
this.container.scrollTop = 80 * this.direction+1;
this.container.scrollLeft = 80 * this.order;
this.order++;
if(this.order == 7) this.order = 0;
}
this.move = function(){
if(Math.abs(srcObj.nowPoint.x - srcObj.endPoint.x) <=1 && Math.abs(srcObj.nowPoint.y-srcObj.endPoint.y)<=1) {
window.clearInterval(srcObj.timer);
onfinish();
//srcObj.shiftImage(true);
}else if(Math.abs(srcObj.nowPoint.x-srcObj.endPoint.x)<=1) {
if(srcObj.nowPoint.y < srcObj.endPoint.y) srcObj.direction = 0;
else srcObj.direction = 3;
}else if(Math.abs(srcObj.nowPoint.y-srcObj.endPoint.y)<=1){
if(srcObj.nowPoint.x < srcObj.endPoint.x) srcObj.direction = 2;
else srcObj.direction = 1;
}else{
if(srcObj.nowPoint.x > srcObj.endPoint.x){
if(srcObj.nowPoint.y < srcObj.endPoint.y) srcObj.direction = 4;
else srcObj.direction = 6;
}else{
if(srcObj.nowPoint.y < srcObj.endPoint.y) srcObj.direction = 5;
else srcObj.direction = 7;
}
}
switch (srcObj.direction){
case 0:{srcObj.nowPoint.y ++; break;}
case 1:{srcObj.nowPoint.x --; break;}
case 2:{srcObj.nowPoint.x ++; break;}
case 3:{srcObj.nowPoint.y --; break;}
case 4:{srcObj.nowPoint.x --; srcObj.nowPoint.y ++; break;}
case 5:{srcObj.nowPoint.x ++; srcObj.nowPoint.y ++; break;}
case 6:{srcObj.nowPoint.x --; srcObj.nowPoint.y --; break;}
case 7:{srcObj.nowPoint.x ++; srcObj.nowPoint.y --; break;}
}
srcObj.container.style.left = srcObj.nowPoint.x - 25 + "px";
srcObj.container.style.top = srcObj.nowPoint.y - 70 + "px";
$('containame').style.left= srcObj.nowPoint.x - 36 + "px";
$('containame').style.top = srcObj.nowPoint.y - 86 + "px";
srcObj.count++;
if(srcObj.count % 8 == 0) {
srcObj.shiftImage();
srcObj.count = 0;
}
}
this.Go = function(p,onfinished){
this.endPoint = p;
onfinish=onfinished||function(){};
window.clearInterval(this.timer);
this.timer = window.setInterval(srcObj.move, 10);
}
this.shiftImage(true);
}
function Point(){
this.x = arguments[0]?arguments[0]:0;
this.y = arguments[1]?arguments[1]:0;
}
function startMove(e) {
//if(event.srcElement.id == "container" || event.srcElement.tagName == "IMG") return;
if(event.srcElement.className != "0") {return};
var end=[Math.floor((event.x-33)/30),Math.floor((event.y-33)/30)];
var start=[Math.floor((actor.nowPoint.x-33)/30),Math.floor((actor.nowPoint.y-33)/30)];
var pathfinder=new pathSearch();
//alert(start);
map[start[1]+1][start[0]+1]=2
map[end[1]+1][end[0]+1]=3
pathfinder.loadArrMap(map);
map[start[1]+1][start[0]+1]=0
map[end[1]+1][end[0]+1]=0
//alert(start);
pathfinder.bfs();
//pathfinder.show();
//pathfinder.showPath(pathfinder.getPath());
//alert(end);
if(pathfinder.getPath())
stepqueue=pathfinder.getPath().tran();
stepqueue.shift();
//alert(stepqueue.join(" "))
if(!moving) {doMove()}
//actor.Go(new Point(event.x, event.y));
}
var stepqueue=[];
var moving=false;
function doMove() {
//移动停止时
if(!stepqueue.length) {
container.scrollLeft=0;
moving=false;
parent.ScrollMain(container.offsetLeft,container.offsetTop);
//触发事件
EventNow();
return;
}
var step=stepqueue.shift();
//alert(step);
XH_Num=step;
//alert( [(step[1]-3)*30+33+15,(step[0]-2)*30+33+15] )
actor.Go(new Point((step[1]-3)*30+33+15,(step[0]-2)*30+33+15),doMove);
parent.PlaySE(7);
}
function $(){return document.getElementById?document.getElementById(arguments[0]):eval(arguments[0]);}
document.onclick = startMove;
var _left = XH_L;
var _top = XH_T;
//按键事件
//document.onkeydown = function(){
//alert(XH_Num);
//parent.PlaySE(5);
//alert(actor.direction + " " + actor.order)
//}
document.write(""+PlayerName+"
");
var actor = new movingMan(new Point(_left+25, _top+70));
//跳转
function GoUrl(URL) {location.href=URL}
//加载网页后执行
window.onload=function() {
$("MapScene").innerHTML=LoadScene();
AjaxInfo();
parent.PlaySE(0);
}